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GOOPs
CAN'T STOP
(Updated to V1.2 March 20, 2002 - See below - Please make sure that a V1.2 is in the bottom right hand corner,
if it isn't you may have to refresh your cache)
Yupah! I finally finished something I started! GOOP sorta stands for German Out-Of-Print, and refers to OOP German boardgames!
This is my first one, and it's Can't Stop. This is just a quick page, so I won't elaborate on the many others out there that are probably easier to visualize and better AI and whatnot than mine (but they
are on my Brett & Komputer link!). However, since it's in FLASH, MAC people can also play this!
About Can't Stop Can't Stop is a dice rolling board game created by Sid Sackson. It is quite addictive, and my wife loves this game, which is why I programmed it in Flash for her. It is infinitely more fun playing
it with other people, and this little program is not intended to replace the board game in any way.
Requirements
- Flash 5
- Don't know the CPU speed, because I don't know how intensive it is!
- But the whole program is about 50k! I like flash!
The program is currently in beta, if you find any bugs, please e-mail me at:
ebtgamer@yahoo.com.
Since this is done in my free time, and all I do is play starcraft, it may take a while for me to look at these bugs. Don't take it personally.
Version Changes V1.2 2002/03/20 (Let's make the game follow the rules)
You could keep on rolling if you rolled capped numbers, this has been changed to reflect the rules. You will get a bust now.
You had to keep on rolling if you only had 2 markers, this has been changed so that you can stop at any time regardless of markers.
Version number printed on bottom right corner.
INCORRECT RULE IMPLEMENTED - Currently there is a rule ignored. In the real game, if you are rolling
and have completely filled a column, the column is then considered a nonplayable column. Thus, if you marked a 6, 7 and 8, and you completely
filled the 7 but decide to continue and not cap it, if the number combination yields only 4, 3 and 7, that is considered a bust.
Due to the fact that it took me a while to figure out how to fix the first two bugs, it will take me longer to fix this one, so there is some leeway in
this game.
Thanks to those of you who pointed out these errors, I did get around to fixing them, and sorry for any misconceptions of the game I may have caused!
V1.1
Program posted 2001/04/26
2001/04/26 - already had a bug. Wouldn't keep track if first player was winning...silly thing.
2001/04/27 - Fixed the AI again. Sometimes would roll even if they could cap a column. Also made it prioritze capping a bit more.
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